Past weekend, our lead writer, Roy van der Schilden, collaborated with Sherida Halatoe, known for her beautiful game Beyond Eyes, to give a talk at SXSW 2016 about designing games from a new perspective. The audience was very welcoming and inspired by our presentation. Needless to say, we had a great time!
UPDATE: All available applications have been filled!
Wispfire is looking for new interns for the period of 01/03/2016 to 01/08/2016.
If you are a student in the Netherlands looking for an internship in this period, please look at our vacancies in the jobs section of our website.
We are currently looking for a 2D Artist, a 3D Character Animator, a 3D Character/Environment Artist and a Game Designer.
To apply for one of these spots, send an e-mail with your motivation, resume and an extensive portfolio to firstname.lastname@example.org. Feel free to ask us any questions regarding these internships!
Boy, what a ride that was. On the 25th of May, in the year 2015, with almost 600 backers, and more than 17.5k in pledges,“Herald – An Interactive Period Drama” was successfully funded! Thanks to all our great backers for an incredible five weeks, it was a new and exciting experience for us, but one to forever remember.
Once again, thanks to all our backers, family, friends and other great people for your incredible support, and stay tuned for more Herald!
The campaign will run from 19th of April to 24th of May and our initial goal is €15.000 euros. On Kickstarter you can pledge money towards that goal; and it is charged to your credit card if and only if the €15.000 goal is reached; enabling us to finish the development process! Click on the picture to go to our Kickstarter page.
As part of our campaign we’re also going on Steam Greenlight and we’ve decided to release our first public demo.
For those of you who don’t know; Greenlight is the huge online game store Steam’s vetting process through which they let new games onto their platform. Steam users can vote on games they’d like to see. If Herald gets enough upvotes, it’ll appear on Steam when we launch!
Our demo is a short scene from early on in the game where you’re tasked to find a missing gun on board the Herald. While we hope to push the quality of the game higher still than what you see here, it should provide an early look at how Herald wil play and feel.
So I guess all there’s left to say is: support us on Greenlight, play the demo and back us on Kickstarter and with your help we can make Herald as awesome as it can be!
With everything finally set up we can continue working on Herald in our new and improved office! (with a nice view!)
Also, we’re very proud to welcome our new interns! Jermaine, Justin and Sarah, welcome to the team!
Herald was part of the Indie Prize Showcase at Casual Connect Europe 2015 this week. We got some great reactions and feedback on our first public demo and we want to thank all attendees for playing it.
To top it all off Herald was nominated for Best Art and won the award for Best Narrative! Thank you and congratulations to all the other winners!
From February 2015 we have three spots open for interns at Wispfire. We are currently looking for a technical director, 3D artist and 3D animator to fill these spots. Are you one of these, don’t hesitate to reply to any of the vacancies here!