Wispfire is continuing to work on its tools for creating branching narratives. We’re looking for a programmer with a deep understanding of the Unity engine and an affinity for game design to help us take the next step. You will work closely with Wispfire’s writers and engineers to prototype and iterate on a writing tool ... »
Herald is a choice-driven adventure game set during an alternate 19th century in which the West is united as a colonial superpower: the Protectorate. Help tell the story of Devan Rensburg, a man of mixed heritage who became steward on board of the HLV Herald, a merchant ship set for his country of birth. As Devan it is your job to keep the peace among the crew and passengers by resolving their daily squabbles. Set during a time of widespread inequality and injustice, you are challenged to uncover a great mystery that surrounds the Herald’s perilous voyage. Read more »
Animating is a funny business. Here is a collection of the wonderful bloopers and horrors created during development…enjoy! [we sure did] Haven’t tried Herald yet? We promise broken animations are not included! 😛 Herald: Book I & II available on: Steam | GOG | Humble Store | Itch.io
Founded by four designers with a background in interactive performance, we create games, whether played on your computer, transmedia or in real life, from concept to completion.
Our philosophy at Wispfire is that PLAY enables you to explore a situation from a different vantage point, to reassess the familiar with new eyes or to discover patterns of thought that you may not have noticed before. By providing agency, we create empathy and increase understanding.
As a specialized team in storytelling we produce engaging interactive experiences with a message, using a vibrant hand-painted art style.