Herald Book I & II Releasing 16/02/17!

February 15th, 2017

Finally, our first game launch is almost here! Check it out on Steam!

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Release Date Announcement

January 24th, 2017

We’re proud to announce the release date of the PC version of Herald Book I & II: February 16th, 2017 To celebrate, we’ve released a short featurette explaining some of the colonial themes and characters of Herald: Mac and Linux versions will be released at a later date. If you would like to wishlist, you … »

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Old Concept Art for Herald

November 25th, 2016

A collection of our earliest concept art for Herald!

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Tabatha Veazie Concept Art

November 4th, 2016

Miss Tabatha Veazie – from concept art to in-game portrait. 🙂

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Kickstarter Backer Portraits

October 6th, 2016

All kickstarter backer portraits have been finished! A big thanks to Lake, Matlock, Shai, Joshua and Wim! We were humbled by your support. All of these portraits will be placed in the game, somewhere on board of the Herald. We also wrote a new blog post over at our steam community page.

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Concept art for the vessel Herald

September 16th, 2016

Final in-game result: The Herald’s development from concept art to 3d model. 🙂

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Dutch videogame maker aims to confront his country’s colonial past – Kill Screen

August 10th, 2016

Dutch videogame maker aims to confront Europe’s colonial past – Kill Screen killscreen.com Killscreen interviewed us about Herald. 😀 This article gives a pretty in-depth look into what inspired us to develop the game – and the messages we want to convey to the people who play it.

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Voice Acting being Recorded!

July 28th, 2016

This week we had our first recording sessions for Herald! Seeing our characters brought to life by a talented cast was a very special moment for us to experience. We can’t wait to share this with you in-game. <3

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Voice actors for Herald are all cast!

June 9th, 2016

With the help of The Democracy and Media Foundation, Wispfire has found a talented cast of voice actors for Herald: An Interactive Period Drama.

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Wispfire goes to SXSW!

March 24th, 2016

Past weekend, our lead writer, Roy van der Schilden, collaborated with Sherida Halatoe, known for her beautiful game Beyond Eyes, to give a talk at SXSW 2016 about designing games from a new perspective. The audience was very welcoming and inspired by our presentation. Needless to say, we had a great time!

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Louis Morton Character Model Update

February 26th, 2016

A comparison between the then and now design and 3D model of one of the Herald’s passengers Louis Morton. We’ve certainly come a long way!

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Intern Work

February 11th, 2016

We don’t usually provide one-day internships for high school students, but when this 14 year old girl showed us her instagram (https://www.instagram.com/julltje.art/) and asked if she could make some game art with us for one day, we couldn’t say no. The first image was solely made by her within a day, the second one a … »

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