Indie Megabooth EGX – Birmingham 2015

October 2nd, 2015

We had a wonderful time showcasing at the Indie MEGABOOTH! We hope you guys enjoyed our new demo! And if you’d like to support the development of Herald, you can pre-order from our site!

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Herald goes to Gamescom!

August 12th, 2015

Having been selected by the Dutch Game Fund, Herald was allowed to showcase at the Holland Pavilion, a booth dedicated to Dutch games at the Business Area of Gamescom. We had a great time!

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Decorating Environments in Herald

July 13th, 2015

Hello Tumblr! My name is Sarah Schroeder and I am the 3D artist intern at Wispfire. With this post I wanted to give a quick insight on how we decorate environments for Herald. For this example we’re going to decorate the saloon; the dining area for the first class passengers. In the above example the … »

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Herald is a kickstarter success! 117% Funded!

June 4th, 2015

Boy, what a ride that was. On the 25th of May, in the year 2015, with almost 600 backers, and more than 17.5k in pledges,“Herald – An Interactive Period Drama” was successfully funded! Thanks to all our great backers for an incredible five weeks, it was a new and exciting experience for us, but one to forever … »

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The Mary Sue Interview: Roy van der Schilden and Aïda de Ridder on Herald, Colonialism, and Cultural Identity

May 23rd, 2015   For Herald, we were interviewed by The Mary Sue! Also, we’ve scheduled a 4 hour timed push, starting on Saturday, 23 May, at 20:00 (8:00PM) CEST. Help us spread the word through Facebook, Twitter and Tumblr to create a huge surge of Herald related posts in those hours. Share our posts and make your … »

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Making Devan walk on board the Herald

May 21st, 2015

Note: The animations you will see here are still work in progress. For the animations in Herald, we use the Mecanim system in Unity. We had several iterations of ways of walking until we arrived at the system of walking we use now. In the demo we used a piece of script which allowed Devan … »

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The Journey: A Herald Story Blog (4) “Who am I to tell their story?”

May 20th, 2015

Previous Parts: Part 1, Part 2, Part 3   This is my last entry in my four part blog series on herald. The entire series can be read on gamasutra as ““Who am I to tell their story?”   Who am I to tell their story?   The first person I spoke to was a … »

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3D Character Proportions test!

May 5th, 2015

Hey guys, Aïda the Art Director for Herald here. When we launched our Kickstarter and Greenlight, we got some really good and honest feedback on the look of our game. One point of feedback was the proportions of our 3D character models. We had made the decision early on in the development of Herald to … »

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Herald is a voyage into racial divisions

May 1st, 2015

Herald is a voyage into racial divisions Taking inspiration from the theater, Wispfire’s historical adventure tackles modern concerns. Interested in how Herald came to be? Check out this amazing feature we had from Polygon!

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Herald on Kickstarter!

April 19th, 2015

Those of you who follow us on facebook or twitter knew this was coming, but today we’ve officially started our Kickstarter crowdfunding campaign for Herald! The campaign will run from 19th of April to 24th of May and our initial goal is €15.000 euros. On Kickstarter you can pledge money towards that goal; and it … »

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2D Cinematic – Tower Room Progress

April 14th, 2015

In Herald, important cinematic moments will be painted in 2D and animated with parallax effects like you see at the end of our teaser trailer. Aleksander, the 2D art intern we had the pleasure to work with, gives us a breakdown of his progress with one of the shots he worked on for us. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ … »

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The Journey: A Herald Story Blog (3)

April 7th, 2015

Previous parts: Part 1, Part 2 While doing research for Herald I spoke to many people about the themes and subject of the story. A friend of mine was doing a project together with documentary maker Sunny Bergman about white privilege in the Netherlands. While this wasn’t exactly the theme of Herald it did have … »

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