The making of Tabatha Veazie – Animated 2D portrait – part 1

March 9th, 2015

Hello, I am Aïda, the 2D artist and art director of Herald! This week I’ll be blogging about the making of an animated portrait in our game. Other parts: Part 1 | Part 2 | Part 3 | Part 4 | Part 5 At the inception of Herald, we already knew that we wanted to use … »

Read more »

Early Concept Art

February 23rd, 2015

Some older concepts for Herald done in pre-production. After and before we had decided upon the Protectorate’s style and color scheme.

Read more »

Gamasutra: Nick Witsel’s Blog – How history and society can inspire narrative design.

February 23rd, 2015

How history and society can inspire narrative design. How history and society serve as a meaningful basis for choice-based narrative design. gamasutra.com Nick Witsel, who does our marketing and helps with the narrative design for Herald, wrote a post about some of the underlying inspirations of our game’s themes.

Read more »

V.O.F. Wispfire
Jaarbeursplein 6, Office 5.14, 3521 AL, Utrecht The Netherlands
Chamber of Commerce: 57952388

Twitter

Facebook

LinkedIn