We’ve got great news! Herald has been greenlit on Steam. That means we can now proceed with the paperwork to become an official partner of the biggest online game store!
But that’s not all; a lot of people have been asking for a DRM-free version and we heard you. We’ve decided that backers who have the appropriate reward tiers will get to choose between the Steam version or a DRM-free copy of the game when we release.
We’ll be working with multiple DRM-free platforms to make this happen.
Finally, we’d love thank all our supporters for getting us greenlit so soon! It really means a lot us! <3
Today, the 7th of May, is a special day; exactly 151 years ago, in 1864 the passenger ship “City of Adelaide” was launched!
Now what does this have to do with Herald, you say? Well, “City of Adelaide” is the world’s oldest surviving clipper ship and used to run between Britain and Australia, transporting passengers and goods. After a long history involving a stint as a hospital ship and a club headquarters she sank at her mooring in 1991. After repeated attempts to save the old ship, it was decided that she would be moved to Port Adelaide in Australia. On 26 November 2013, she left Rotterdam on top of a cargo ship for her last voyage to the other side of the world.
Sadly, the only thing that is left of her is the hull, but it is this hull that was an inspiration for the shape of His Lordship’s Vessel Herald.
To commemorate this day in history, we announce a special add-on for your Herald pledge.
A name and a personal message in the guestbook of the HLV Herald!
– Captain Cornelis Hendriks of the HLV Herald felt it was important to instill a sense of pride in his passengers while they were on board of his ship. To do so, he placed a guestbook in the dining saloon and kindly requested (or urged) all important passengers to write something inside of it. This way, he could show the elite on board ‘in what splendid company you are as a passenger of the Herald.’ –
When we launched our Kickstarter and Greenlight, we got some really good and honest feedback on the look of our game. One point of feedback was the proportions of our 3D character models. We had made the decision early on in the development of Herald to let our character models function as avatars, and make the main focus for interaction and emotions be the 2D portraits. We were inspired by how the Persona games combine the 2D and 3D aspects of their game world in much the same way. With this decision came the somewhat stylized proportions.
But along the development process, the textures and world became much more detailed then we originally envisioned, and thus perhaps some of the stylisation no longer meshes well with how the game currently looks.
After some testing [mostly to see if it would not take too long to adjust, considering production planning] I want to present you with two tests I made of subtly adjusted proportions, matching more with the 2D models you see during dialogues.
We’d love your feedback on this! Which style do you prefer?
Hey everyone! We’re 52% on Kickstarter! Thank you all so much for pledging and sharing Herald. Keep at it and we can make our goal!
Our Greenlight campaign could still really use some voters. It would be great to be greenlit during our Kickstarter!
If you can’t afford to pledge but would still really like to help the project, please head over to Steam and Vote for us on Greenlight!
Herald is an interactive period drama about colonialism. A choice-driven, 3D point and click adventure game/visual novel for PC, Mac and Linux.
Help us spread the word about the Kickstarter for Herald – an interactive period drama, and win a Special Edition of the game!
A digital copy of Herald part 1 & 2
Digital soundtrack with all music of Herald (40+ min)
PDF with all character portraits of Herald
High quality PDF poster
If this post reaches 500 notes we will upgrade the prize to the Digital Artbook Edition!
This includes all of the above and:
PDF version of the exclusive Kickstarter Art Book with concept art, short stories, 3D renders and more! (60 pages)
And if this post does exceptionally well, we will upgrade the prize to the Printed Artbook Edition!
Rules Anyone who reblogs this post is eligible, you do not need to follow to enter! Because this giveaway is to help us spread the word, likes do not count.
The raffle ends on the 24th of May and can only happen if we reach our Kickstarter target Goal!A random winner will be chosen and notified after the end date.
Why should I care about Herald?
Herald is a character driven story centered around the theme of 19th century colonialism. Instead of focusing on the exploration and conquest aspect like most other games set in this time period do, Herald is about identity and personal conflict in a time divided by race, class and religion.
With Herald, we set out to tell a story that has not often been touched upon by games. We aim to give players the opportunity to think about their own position in these conflicts through a choice driven narrative, and perhaps reflect upon their own position in society today.
Herald is a two-part interactive period drama for PC, Mac and Linux that plays as a mix between a visual novel and a 3D point and click adventure game. You are Devan Rensburg, a man of mixed heritage, assigned to work as a steward aboard the merchant ship HLV Herald.
A branching narrative that changes depending on how you choose to play.
A gripping tale about finding your identity in a world divided by race, class and religion.
A beautiful hand-painted art style mixing 2D animated portraits with 3D environments.
A world inspired by historical events that takes place in the final days of the Age of Sail.
A 19th century trading ship full of secrets and mysteries to uncover while you explore.
An interactive period drama with a heavy emphasis on character development.
A story within a story that switches between Devan’s present and his past.
Share this post and spread the word to help us make the game a reality. We’ll also be doing an exclusive tumblr giveaway of the game, more about that later!
In Herald, important cinematic moments will be painted in 2D and animated with parallax effects like you see at the end of our teaser trailer. Aleksander, the 2D art intern we had the pleasure to work with, gives us a breakdown of his progress with one of the shots he worked on for us. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The process for the tower scene began with a quick 3d setup that I did according to the the initial plan sketches for the room. From there we played with the camera angle so we can have the exact shot we want. Once the 3D part was ironed out, it was used as a base perspective and some slightly more detailed line-work was layered on top. Then followed the base colors. At this point the room was at its most basic form without any details.
The image was put on a hold and I started exploring designs for different elements like the wooden jali and the balcony arches based on Aïda’s vision.
After several iterations for each, we settled on the final designs. The room was further detailed with these new additions, and it was also around this time when the supporting columns were swapped for ones that are more in line with South Asian architecture.
With further detailing of the scene we found that putting jali screens adjacent to the balcony opening was obstructing the view of the beautiful arch outside. So the exit had to be simplified, its arch redesigned and new jali had to be placed in different locations to solve that problem.
From that point on it was all about the small details and conveying that the place is actually inhabited. Small furniture, carpets and pillows were placed accordingly to fill and decorate the space. One last pass with a textured brush and some color adjustments and the piece was done! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Characters and extra props will be added at a later point in time. Each element you see is on separate layers so we can create the illusion of depth and motion when we finally animate it. We hope you will enjoy it in the final game!