A collection of our earliest concept art for Herald. ^_^
Our final cast announcement for Herald is up!
– Jim Sterling as Robert Stoxan, a somewhat odd passenger
– Bill Dick as Rupert Brunswick, first officer of the Herald
– Christian Kippelt as Nikolaus Gehrig, the ship’s doctor
– Yuri Theuns as Ian Douglas, the cabin boy
Vote on Greenlight for Atariksha Sanchar!
‘Antariksha Sanchar’ is a speculative science fiction adventure inspired by the vibrant cultures of South India
An Indian point‐and‐click cultural adventure game set in the early 1920s in a temple town in South India. Its protagonists are inspired by mathematician Srinivasa Ramanujan and Indian classical dancer Jayalakshmi Eshwar.
Hey guys, help this developer out by voting on Greenlight and making this very special game a reality!
Wow we are floored by your response! We’ll be responding to you all asap, and let me tell you it’s going to be hard to pick between all the amazing talented voices! Thank you so much.
But it’s still not too late to send in your voice-reel, we’d love to hear you!
In about an hour, we will be doing a little devstreaming for one of our character portraits, from painting to cutting up for animation!
Hello Tumblr! My name is Sarah Schroeder and I am the 3D artist intern at Wispfire. With this post I wanted to give a quick insight on how we decorate environments for Herald. For this example we’re going to decorate the saloon; the dining area for the first class passengers.
In the above example the room is still empty with no lights. To create an idea of what I want, I start off by taking some screenshots and opening them in an image editor. I turn the opacity down to 50% and sketch any assets that I‘ll want to model and decorate the room with. For inspiration I first do a lot of research and look at photos we took ourselves when we visited real clipper ships like the Cutty Sark and De Stad Amsterdam.
When I have a rough idea of all the assets I want to add I get to modeling the actual objects. We use the 3D modelling software Blender to create the new models, but some assets have already been made so I can just reuse those as well. For instance the saloon lamp had already been created by someone else, so I just made some adjustments to make it look fancier.
This area is for the first class passengers, so it has to be all about luxury and needs to be very stately and clean; it needs to tell you that it’s for the rich, and for the rich only.
Because this area has to look high class I can’t just put in simple generic assets, I have to make lots of adjustments to the pre-existing models. An important thing I need to keep in mind is that when the player enters a room, the environment has to be able to tell a story by itself.
To save time and memory usage for the game, we also have to make clever use of our assets. In the above example you can see that all the china looks very similar; that’s because they’ve got the same texture. 😉
I painted and used these Delftware textures on two types of flower pots, dishes, a can, cups and a dining plate. The blue color gives it a distinctive *Dutch* touch.
Another thing I need to consider when I’m making objects and textures for this room is the variety of colors. The room already has a lot of dark brown colors, I need to use colors that stand out against all the wood.
To make all the assets in the environment “fit” together and not look like separate random items I tend to reuse lots of the generic textures. With the gold details the dinnerware looks more luxurious and like they belong together.
After making all the assets it’s time to place them in the space itself in Unity. For this space to stay realistic, I must always keep in mind that everything needs to look tidy. I also did the lighting. The examples of which you can see below!
WE DIT IT!!!
Thank you all so much from the entire Wispfire team! Your support means the world to us!
Still some hours left to go!! With a little luck, we might still make one of our voiceacting stretch goals to make Herald an even better experience! Let’s keep on pushing till the end!
We’re almost there! We’re at 72% funded and have only 5 days left!
– If you want to experience a story about someone of mixed heritage, on a journey to find their roots in a turbulent world
– If you want to experience a high sea adventure taking place in the final days of the age of sail
Then please share our kickstarter with your friends and anyone who might be interested! We could really use all the support we can get in these final days!
Join us and VALUE for a Live let’s play of Herald’s demo and Sid Meier’s Colonization with a discussion about the history of colonialism and how it is presented in both games. Our creative director Bart Heijltjes and our writer Roy van der Schilden will be present to discuss this topic!
Happy Mother’s Day everyone! We believe that Herald is the perfect video game for your mum (or in the case of the developer who is writing this, mums), so only today an extra copy of Herald part 1 & 2 is just €10! ($11.00 / £7.00) That means you get a discount of 50% on this extra copy that you can give to your mother(s).
Be quick though, this offer only lasts 24 hours and ends on Monday, May 11, 12:00 UTC.