AÏDA DE RIDDER
Aïda is an illustrator with a passion for creating vibrant images as well as designing aesthetically pleasing installations and theatre sets. She provides Wispfire’s projects with their visual identity. Her goal is to give people a unique experience with a dinstinctive and memorable style.
ROY VAN DER SCHILDEN
Roy manages Wispfire’s day to day activities and as game and performance designer he aims to create deep, involving worlds with emergent gameplay. Roy has a passion for game design in which the rules reinforce narrative meaning. Thus he functions as a creative mind for Wispfire who is always searching for new ways for stories to be experienced.
Bart is afflicted by an insatiable curiosity for the human condition and the sciences. When he’s doing research, he’s trying to come up with ways to turn his findings into gameplay. At Wispfire he heads conceptual research, story development and is an ancillary in game design and building prototypes.
Remko’s passion is technology. From websites to interactive installations and games, always looking for new things to try and master. From game design to programming there is always something new to learn. He will provide the tools and prototypes that will make Wispfire’s projects come to life.