Wispfire has done several projects already, here you will find them in the order from latest to oldest. Our most recent project being Herald.
Herald
2014 – Now
Herald is an interactive period drama set during the 19th century. It plays as a mix between an adventure game and a visual novel. You are Devan Rensburg, a steward of mixed-heritage working on board of the HLV Herald, a ship sailing for your land of birth, the Eastern Colonies.
As steward it’s your job to take care of all the passengers, be they rich or poor, important or downtrodden. Set during a time of great inequality and injustice, players are given the choice how to deal with various dilemmas resulting from 19th century colonialism.
More info can be found at heraldgame.com
Status: in development.
Construction Law Gamejam – Heijltjes Advocaten
2014
Law firm Heijltjes Advocaten asked Wispfire to explain two problems in construction law through video games. To do so we held a gamejam at our office with Construction as its theme. During this gamejam Wispfire produced two games about the subject dealing with the two different problems respectively. In “Woon Crisis” players can play with sliders to see how many people can buy a home when you adjust their mortgage, taxes and ground value. In “Design vs Construct” one player takes on the role of the architect of a building, while another has to build it exactly according to his design without letting it collapse.
Careyn Kanjer — Careyn Holding B.V.
2014
Careyn Kanjer is a custom built web-application made especially for “De Dag van de Zorg” (Day of Healthcare). In this app employees of Careyn Holding B.V. could place flowers in a garden for their colleagues together with a digital thank-you-card containing a personal message. For the user, the app was accessible through a website and allowed browsing and planting of flowers with login-details. The app even kept track of the latest messages of employees on the intro page. For the administrator, Careyn Kanjer had a password-protected backend that could be used to easily moderate messages and their contents.
Old work
Members of the Wispfire team have previously worked together in various configurations. To give you an idea of what we did before Wispfire, here are some highlighted projects!
Opmars
OpMars was a series of theatrical events linked in a single over-arching online game narrative that took place in November and December of 2012.
Participants became part of the world of eccentric tycoon Richard van Lier who sends his children on a technological race to Mars… with the business empire as the grand prize! The three children each have their own philosophy and participants choose their path into the worlds of Objectivism, Corporate Science and Green PR as the Van Lier family comes apart at the seams.
Participants are playfully and surreptitiously invited to adopt their chosen philosophy and engage in interactive scenario roleplay with the cast and eachother.
NSA: Prisma
In July 2013 Wispfire participated in MolyjamNL, a game jam where designers get 48 hours to create a game based on selected quotes by game designer Peter Molyneux. Working together with a programmer Roy and Bart designed and wrote NSA: PRISMA as a reaction to the recent revelations regarding the extent of government surveillance on the internet. In the game you play as an NSA agent and you have to snoop through a number of characters’ private correspondence in order to see if they have links to terrorism. The large amount of incomplete information and a time limit push the player to make snap judgements.
Theaterstrip
Theaterstrip (theatre comic) is an educational webgame in which children explore theatre history by meeting famous playwrights and playing a number of minigames. The game takes you through all the major historical periods, each with their own short story to explain their theatre tradition.
Theaterstrip was designed by Roy and programmed by Remko for theatre company Het Rozentheater as part of the Gouden Roos contest in 2012.
Illustations by Aïda
This is a small selection of works by Aïda to give you an impression of our artist’s visual style.