The making of Tabatha Veazie – Animated 2D portrait – part 3

March 11th, 2015

After all the preparation work I did the last two days, it’s now time for the fun part. Did I say fun? I meant the hardest and most tedious part, but also the most rewarding in the end!   Other parts: Part 1 | Part 2 | Part 3 | Part 4 | Part 5 … »

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The making of Tabatha Veazie – Animated 2D portrait – part 2

March 10th, 2015

First of all, thanks for all the positive reactions so far! I hope you enjoy the rest of the series. I must warn you though, things are going to get a bit weird. Other parts: Part 1 | Part 2 | Part 3 | Part 4 | Part 5 Today I prepared Tabatha’s texture map, … »

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The making of Tabatha Veazie – Animated 2D portrait – part 1

March 9th, 2015

Hello, I am Aïda, the 2D artist and art director of Herald! This week I’ll be blogging about the making of an animated portrait in our game. Other parts: Part 1 | Part 2 | Part 3 | Part 4 | Part 5 At the inception of Herald, we already knew that we wanted to use … »

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Early Concept Art

February 23rd, 2015

Some older concepts for Herald done in pre-production. After and before we had decided upon the Protectorate’s style and color scheme.

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Gamasutra: Nick Witsel’s Blog – How history and society can inspire narrative design.

February 23rd, 2015

How history and society can inspire narrative design. How history and society serve as a meaningful basis for choice-based narrative design. gamasutra.com Nick Witsel, who does our marketing and helps with the narrative design for Herald, wrote a post about some of the underlying inspirations of our game’s themes.

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