Making Devan walk on board the Herald

May 21st, 2015

Note: The animations you will see here are still work in progress. For the animations in Herald, we use the Mecanim system in Unity. We had several iterations of ways of walking until we arrived at the system of walking we use now. In the demo we used a piece of script which allowed Devan … »

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The Journey: A Herald Story Blog (4) “Who am I to tell their story?”

May 20th, 2015

Previous Parts: Part 1, Part 2, Part 3   This is my last entry in my four part blog series on herald. The entire series can be read on gamasutra as ““Who am I to tell their story?”   Who am I to tell their story?   The first person I spoke to was a … »

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3D Character Proportions test!

May 5th, 2015

Hey guys, Aïda the Art Director for Herald here. When we launched our Kickstarter and Greenlight, we got some really good and honest feedback on the look of our game. One point of feedback was the proportions of our 3D character models. We had made the decision early on in the development of Herald to … »

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2D Cinematic – Tower Room Progress

April 14th, 2015

In Herald, important cinematic moments will be painted in 2D and animated with parallax effects like you see at the end of our teaser trailer. Aleksander, the 2D art intern we had the pleasure to work with, gives us a breakdown of his progress with one of the shots he worked on for us. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ … »

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The Journey: A Herald Story Blog (3)

April 7th, 2015

Previous parts: Part 1, Part 2 While doing research for Herald I spoke to many people about the themes and subject of the story. A friend of mine was doing a project together with documentary maker Sunny Bergman about white privilege in the Netherlands. While this wasn’t exactly the theme of Herald it did have … »

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The Journey: A Herald Story Blog (2)

March 30th, 2015

Previous parts: Part 1 Hello, it’s me again, Roy van der Schilden, writer and narrative designer for Herald. In the previous blog I explained how I got stuck writing the narrative for Herald. When this happened, I knew that I needed more inspiration to be able to continue. After talking with family and friends about the … »

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The Journey: A Herald Story Blog

March 25th, 2015

Hello, I am Roy van der Schilden, lead-writer for Herald. This week, and the next, I would like to give you some insights into the development of the story for Herald in a four-part blog series titled: “The Journey.” I will explain how we got the inspiration for an Interactive Period Drama with an alternate-history … »

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The making of Tabatha Veazie – Animated 2D portrait – part 5

March 20th, 2015

The last two days have been spent doing the mouth, setting the Y motion for the head and finally polishing everything. Previous parts: Part 1 | Part 2 | Part 3 | Part 4 Tabatha is pretty much completed! Aside from a few extra features like different hair and her hat that I will be adding later. Here … »

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Visiting London

March 20th, 2015

Past week, two of our team-members visited London for EGX: Rezzed and to do some reference research. We finally boarded the ship which inspired the Herald: The Cutty Sark, a 19th century tea clipper which has been rebuilt into a museum. It was really great getting to finally see the ship up close and feeling … »

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The making of Tabatha Veazie – Animated 2D portrait – part 4

March 17th, 2015

Yesterday I finished working on the eyebrows and eyebrow shadow. Today I am working on the eyes!   Other parts: Part 1 | Part 2 | Part 3 | Part 4 | Part 5     The eyebrows gave me a bit of a headache at the start because I had to find the right … »

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The making of Tabatha Veazie – Animated 2D portrait – part 3

March 11th, 2015

After all the preparation work I did the last two days, it’s now time for the fun part. Did I say fun? I meant the hardest and most tedious part, but also the most rewarding in the end!   Other parts: Part 1 | Part 2 | Part 3 | Part 4 | Part 5 … »

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The making of Tabatha Veazie – Animated 2D portrait – part 2

March 10th, 2015

First of all, thanks for all the positive reactions so far! I hope you enjoy the rest of the series. I must warn you though, things are going to get a bit weird. Other parts: Part 1 | Part 2 | Part 3 | Part 4 | Part 5 Today I prepared Tabatha’s texture map, … »

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