The making of Tabatha Veazie – Animated 2D portrait – part 4

March 17th, 2015

Yesterday I finished working on the eyebrows and eyebrow shadow. Today I am working on the eyes!   Other parts: Part 1 | Part 2 | Part 3 | Part 4 | Part 5     The eyebrows gave me a bit of a headache at the start because I had to find the right … »

The making of Tabatha Veazie – Animated 2D portrait – part 3

March 11th, 2015

After all the preparation work I did the last two days, it’s now time for the fun part. Did I say fun? I meant the hardest and most tedious part, but also the most rewarding in the end!   Other parts: Part 1 | Part 2 | Part 3 | Part 4 | Part 5 … »

The making of Tabatha Veazie – Animated 2D portrait – part 2

March 10th, 2015

First of all, thanks for all the positive reactions so far! I hope you enjoy the rest of the series. I must warn you though, things are going to get a bit weird. Other parts: Part 1 | Part 2 | Part 3 | Part 4 | Part 5 Today I prepared Tabatha’s texture map, … »

The making of Tabatha Veazie – Animated 2D portrait – part 1

March 9th, 2015

Hello, I am Aïda, the 2D artist and art director of Herald! This week I’ll be blogging about the making of an animated portrait in our game. Other parts: Part 1 | Part 2 | Part 3 | Part 4 | Part 5 At the inception of Herald, we already knew that we wanted to use … »

Early Concept Art

February 23rd, 2015

Some older concepts for Herald done in pre-production. After and before we had decided upon the Protectorate’s style and color scheme.

Casual Connect Europe 2015 and Narrative Award!

February 23rd, 2015

A short demo of Herald was part of the Indie Prize Showcase at Casual Connect Europe 2015. Demo’s are a great way to set a hard deadline for production, and it was good for us to push for a polished and manageable final product. Aside from an earlier demo we showed at an internal networking … »

Gamasutra: Nick Witsel’s Blog – How history and society can inspire narrative design.

February 23rd, 2015

How history and society can inspire narrative design. How history and society serve as a meaningful basis for choice-based narrative design. gamasutra.com Nick Witsel, who does our marketing and helps with the narrative design for Herald, wrote a post about some of the underlying inspirations of our game’s themes.

Herald wins Indie Prize Award for Best Narrative!

February 7th, 2015

Herald was part of the Indie Prize Showcase at Casual Connect Europe 2015 this week. We got some great reactions and feedback on our first public demo and we want to thank all attendees for playing it. To top it all off Herald was nominated for Best Art and won the award for Best Narrative! Thank you … »

Herald’s first teaser trailer featured on Polygon

December 17th, 2014

Wispfire has released a teaser trailer for Herald which got featured on Polygon today! Read the article by Colin Campbell here. Music by Bart Delissen

Wispfire Presents: Herald

October 2nd, 2014

We at Wispfire are proud to announce our upcoming title: Herald, a 3D interactive drama inspired by 19th century history! Check out our brand new site and enjoy our very first screenshots! heraldgame.com  

Interns and Team Outings!

September 18th, 2014

A warm welcome to our new interns: Tieme, Tjidde and Roy (not to be confused with our lead writer, also named Roy) While getting stuff up and ready for the announcement, we decided to organize a few team outings and conduct some valuable research for our upcoming game! The following pictures might just give a … »

First demo showcase!

September 4th, 2014

This week we showcased our upcoming game at the dutch game garden networklunch! People played our game for the first time and they really liked it! And yes, we’ll be announcing the game soon…

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